

They obey any verbal commands that you issue to them (no action required by you). Roll initiative for the summoned creatures as a group, which have their own turns. The summoned creatures are friendly to you and your companions. Eight fey creatures of challenge rating 1/4 or lowerĪ summoned creature disappears when it drops to 0 hit points or when the spell ends.

Four fey creatures of challenge rating 1/2 or lower.Two fey creatures of challenge rating 1 or lower.One fey creature of challenge rating 2 or lower.Choose one of the following options for what appears: You summon fey creatures that appear in unoccupied spaces that you can see within range. Slaad spirits are powerhouses in melee, especially since they come with regeneration and the ability to prevent enemies from regaining hit points when hit.įinally the Star Spawn has an unsettling aura that damages any creature nearby while also slamming creatures with psychic damage attacks.Welcome to the 5e System Reference Document (SRD5e) Conjure Woodland BeingsĬomponents: V, S, M (one holly berry per creature summoned) The Beholderkin is basically a magical flying machine gun that does psychic damage and might be able to carry you if you are a small character. As this is a fifth level spell, all of these options are mean. You conjure up an aberrant spirit that can take the form of a Beholderkin, Slaad, or Star Spawn. Summon Aberrationįinally we have Summon Aberration. While skeletons help you shoot targets without having to get close in. They can paralyze targets, create disadvantage, ad keep the gift giving. Putrid undead bring poisonous attacks, which are better than you think. They also cause the Frightened status effect, which can help with crowd control. Ghosts are great because they can fly and phase through walls. You can summon an undead spirit that’s ghostly, putrid, or skeletal. Summon BeastĪ 3rd-level summon spell that’s hard to go wrong with. They can even help you cast spells on distant friends or foes, as you can cast touch spells through them. Which means you can conjure them inside an enemy fortress for some advanced recon. Additionally you can see through their eyes and hear through their ears if you choose.Īnd you can dismiss them with an action and call them back anywhere within 30 feet of you. For instance, within 100 feet, they can telepathically communicate with you. Find Familiar gives you so much for ten gold pieces.Ĭonjure up a creature companion that sticks around as long as you like, for one. Let’s start with hands down one of the best summon spells (or other type of spells) in the game. These five summon spells are particularly great. Cast a spell and boom, instant force multiplier. Which is why summoners can often help a party punch way above their weight in D&D.

That’s the action economy in, uh, action. But ten level three adventurers… you better start watching out. Obviously there are some limits.Ī party of ten level one adventurers is probably going to get pasted by a greater demon. To the point that a party of adventurers grows strongest not necessarily based on level, but rather quantity.

After all, there is strength in numbers, and in D&D that’s especially so. Even if you are a conjurer armed with the most powerful summon spells. Who needs an adventuring party? Well, the answer is still probably you. Adventuring party? Who needs one when you’ve got access to summoning spells like these.
